![]() Guiding wind plays a positional haptic that moves in the direction of the next objective.Difficulty can be adjusted at any point in the game.This lessens the need to detach those components during combat. Turning the Easy Loot option ON means that any external resource components that are still attached when a machine is killed are added to its loot inventory. Additionally, there is also a setting here to turn on/off the easy loot system which is the default for the Easy and Story difficulty modes. Custom difficulty allows the player to adjust damage levels that Aloy does and receives to/from enemies, giving more flexibility for the player to adjust the game difficulty as they please.Very Hard: A tough combat experience for those who really want a challenge.Hard: A more demanding combat experience throughout the journey.Normal: A difficulty level that balances the journey with a challenging combat experience.Easy: An accessible difficulty level for those who simply want to explore the world and story.Story: The Story difficulty setting eases combat, allowing you to focus on exploration and narrative.Atrocitus – additional damage added after Napalm Vomit attacks inside of a combo will now use the correct combo damage scaling.Atrocitus – Fixed a bug which allowed for Dex-Starr Character Power attacks to sometimes be used in situations where you were in a throw state.Slaughter Swamp - reduced the range in which the truck Environmental Interaction can be used.Batcave - Brother Eye interaction can only be performed once per combo and has increased damage scaling.Batcave - Console slam interaction can only be performed once per combo.Batcave - Fixed character facing issue when killing opponent with hanging light interaction.Arkham Asylum - Fixed visual problem when killing an opponent with the toilet interaction.Atlantis - Console slam interaction can only be performed once per combo.Atlantis - Statue jump interaction can only be performed as a cancel once per combo.Bomb interactions now have 3 active frames (down from 5).Green Lantern – Air Oa’s Rocket Gear Ability.Captain Cold – Upward Cold Blast Gear Ability.Black Adam – Power of Aton Gear Ability.Several projectile attacks have been changed to interact correctly with projectile affecting special moves (such as Captain Cold’s The Wall MeterBurn).Users can now Mark All As Seen in the Customize Characters menu to clear the ‘new’ indicator.Added quick scroll buttons to the character list in the Customize Characters menu.Multiverse Meta-Challenges are better highlighted.Modifier descriptions are now shown before a Multiverse match where applicable.Users now have access to a Quick Open Next option after opening a Mother Box.Fixed an issue that caused some users to receive an excessive amount of Guild and Mother Box notifications at once.Fixed lingering visual effect errors on several interactions when they were interrupted or used in specific situations.Adjusted misaligned bomb visual placements when done in certain situations (hit regions were not affected).Fixed several issues with resetting practice mode while using interactions.Fixed bug that would cause the boss version of Brainiac to become unresponsive if Drone Summon attack was interrupted at a specific time.Added End Event Run option to pause menu in the Endless event which grants rewards as if you lost your current match.Removed Event Select and Main Menu from the pause menu in the Endless event.Added Restart Match option to the pause menu in Multiverse where applicable.Players now receive reduced experience bonuses when playing against an opponent of much lower levels.Bug fixes to lingering visual and sound effects related to some Multiverse Modifiers.Setting Input Shortcuts Off in controller settings makes buffered special move checks in cancel windows, reversals, & wakeups have to be more precise.Forward and Backward dashes now require a more precise input when buffered.General offline & online stability improvements.The Injustice 2 update patch notes can be found below: Netherrealm Studio have also teased that Raiden may make an appearance in a later DLC pack, having been spotted as a silhouette in the character roster lineup. Sub Zero will be the first crossover character from the Mortal Kombat series but might not be the last. The Red Hood release saw people who bought the the Deluxe, Ultimate, or Fighter pack for the popular PS4 and Xbox One brawler get first access, followed by everyone else a week later.
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